WebP to SVG, in your browser.
Real editable paths, grouped per colour. Converting uploads nothing.
Real editable paths, grouped per colour. Converting uploads nothing.
WebP is what you get when you save an image from most modern websites. Many converters still ask you to turn it into a PNG first; GetSVG does not, because your browser already knows how to decode WebP. Drop the file, and it is traced like any other picture — on your device, without an upload.
See also PNG to SVG and JPG to SVG, or go straight to thelogo to vector page if the WebP is a company logo.
<path> elements with cubic Bézier curves.<g fill="#…">, so one click selects a whole colour in Illustrator, Figma or Inkscape.<linearGradient>.No. Every current browser decodes WebP natively, so GetSVG reads the file directly, including transparency and animation's first frame.
Mostly. Lossy WebP has less blocking than JPEG but still smooths edges; if you see stray specks, raise Remove specks or use the Sketch preset. Lossless WebP behaves exactly like PNG.
Chrome, Edge, Firefox, Safari 14+ and their mobile versions. If a very old browser cannot decode the file, GetSVG shows an inline error instead of a blank result.
WebP is an image format Google published in 2010. It stores the same picture in a smaller file than PNG or JPEG, which is why most modern websites serve it. If you saved an image from a site recently and got a file you could not open, it was probably a WebP.
Yes. Both lossy and lossless WebP can carry an alpha channel, and GetSVG treats it exactly like PNG transparency: transparent areas count as background, and the SVG comes out with no background rectangle.
Only the first frame. The browser hands over a single still image when it decodes an animated file, and that is what gets traced. If you need a later frame, extract it first in any image editor.
It depends on the size. Web images are often 200 to 400 px wide, and below 300 px GetSVG warns you that the trace will be rough. Check whether the site offers a larger version: look for a file name ending in @2x, or open the image in a new tab and see whether it loads bigger.
They store completely different things. WebP compresses pixels very efficiently; an SVG stores the coordinates of every curve. For a simple logo the SVG is usually smaller. For a detailed illustration with many shapes it can be larger, and that is the honest trade for being able to scale it to any size.
Yes. The tool runs in mobile Chrome and Safari, and the settings panel becomes a sheet at the bottom of the screen. Very large images may be slow, because the tracing uses your phone's processor rather than a server.
After the page has loaded, yes. Open the developer tools, switch the network to offline, and tracing and downloading keep working. That is the simplest proof that your file is not being uploaded.